Programs developed by NZP |
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Looking for a new solitaire to play? This good and little-known solitaire is easy to play, and can be won reasonably often. But it's not unusual for a game to get blocked just when you least expect it! In this solitaire, the cards represent "bees". The object is to combine all 52 cards in sets of 4 (such as four Queens, four Kings, etc.). The cards can only be combined within the "flower garden"; an area comprised of 6 foundation cards.
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Captain Corbett has a problem. He can't recall the correct assembly sequence for the XTR-4 activation disks. Without it, the robot will fail to activate, and the POLARIS mission will be a failure! Can you help activate the XTR-4 robot?
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Block Eleven is one of the better of the simpler solitaires. A nice variation on the traditional Elevens Solitaire, it includes a new unblock feature which helps improve its success rate from low to moderate. The object is to deal the deck onto 9 face-up foundation cards. Cards are dealt onto any pair of cards whose total equals 11 or onto any Jack-Queen-King trio.
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A collection of 4 classic puzzles. Each puzzle consists of a number of counters placed on a board. Your goal is to shuffle the pieces into their winning position using the smallest number of moves. Puzzles range from easy to deceptively difficult!
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A delightful solitaire requiring more skill than may at first appear. The object is to eliminate all 35 cards from the initial card layout. Play proceeds by placing exposed cards from the layout onto the discard pile, provided their face value is one higher or lower than that of the discard pile. Kings tend to block the play as no card can be played upon them. You'll find that good judgment, a keen memory and just the right amount of luck are required to win this solitaire (which doesn't happen all too often!).
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A moderately difficult solitaire that requires a satisfying balance of skill and luck to win. The deck is dealt in seventeen groups of three overlapping cards, plus one card by itself. The aim is to release the aces and build each one up to king. Besides building on the aces, cards can be transferred between groups, provided the card being transferred is one rank higher or lower than the card it is being transferred onto. What makes this solitaire challenging is that no group of cards can ever contain more than three cards, and once a group is "used up", a new group cannot be started in its place. Careful planing is required to win at this solitaire.
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